World War I : Western Front5.6.0.4 - Google Play
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Publisher Description
WW1: Western Front is a huge turn based strategy game set on the Western Front of the First World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You are in command of the German armed forces—generals, infantry, cavalry, artillery, and the first tank units—and the object of the game is to conquer the strategic parts of France as quickly as possible. If you are not quick enough, tank units and Americans enter the war.
This is a large-scale game with railway network building and economic decisions, and if you haven't played games from this series, you may want to start with a simpler scenario like Operation Barbarossa or D-Day before taking on the Great War of 1914–1918.
"The war was decided in the first 20 days of fighting. All that happened afterwards consisted in battles which, however formidable and devastating, were but desperate and vain appeals against the decision of Fate."
– Winston Churchill
Highlights:
+ Tactical Areas/Move Points: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.
+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, etc.
+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.
+ Mud: Areas which see lot of troop movement and battles will turn into mud, which might consume extra move points, so you cannot get bogged down on the war of attrition if you want to keep the front lines advancing.
+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.
FEATURES:
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
Privacy Policy: No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS.
"The lamps are going out all over Europe, we shall not see them lit again in our lifetime."
- Sir Edward Grey, British Foreign Secretary, on the eve of the war in 1914. This quote is often seen as a reflection of the sense of impending doom at the outbreak of the war.
About World War I : Western Front
The company that develops World War I : Western Front is Joni Nuutinen. The latest version released by its developer is 5.6.0.4.
To install World War I : Western Front on your Android device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2023-10-21 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the World War I : Western Front as malware as malware if the download link to com.cloudworth.ww1_westernfront is broken.
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Program Details
System requirements
Download information
Pricing
Version History
version 5.6.0.4
posted on 2023-10-21
+ Call for Support resource via Generals from now on
+ Artillery and Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ HOF cleanup
version 5.4.8.0
posted on 2023-07-24
v5.4.8
+ Units that will get a combat bonus from the selected General marked with black-and-white edges (was solid color)
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after 1 faraway tap)
+ AI: Less tactical-task-switching
v5.4.6
+ Added German Tunnelling Company unit type (later in campaign). Weakens one adjacent enemy fort. ON/OFF option
+ If a unit covers a tactical route, narrow green line drawn over the unit
+ Simplified Shield city icons
version 5.4.6.0
posted on 2023-06-13
+ Added German Tunnelling Company unit type (later in campaign). Weakens one adjacent enemy fort. ON/OFF option in settings.
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Simplified Shield-styled city icons
version 5.4.4.0
posted on 2023-05-19
+ Added French FT-17 tank units (later in the campaign)
+ General Action: Exchange remaining MPs to Railway Move Points (RMPs)
+ Setting: General switched from ON/OFF to % change of getting each general (options 0-100)
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ Number of UNDO-actions increased to 40
version 5.4.2.0
posted on 2023-04-05
+ Setting: Draw War Ensignia of the German Empire over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
+ Stats include length of the front-line
+ AI: More comprehensive river crossing logic
version 5.3.6.0
posted on 2022-03-22
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed (severity of enemy-blocks-replacements depends on the Difficulty Level)
+ War Status includes list of currently requested resources
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ HOF cleared from the oldest scores
+ Setting: Turn major developer alerts ON/OFF
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
version 5.3.4.1
posted on 2021-10-26
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fix: AI had logic bug in the code directing any attempt to help encircled units
version 5.3.2.0
posted on 2021-07-08
+ Campaign: Turned a couple of more cities to German supply cities to shorten supply route calculations which can be excessive if your strategy relies on narrow channel
+ Railway: Cannot build railway adjacent to enemy held hexagon
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ Icons: Brightened the darkest units
+ Fix: Less-Units feature not working on some devices
version 5.3.0.0
posted on 2021-03-30
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
version 5.2.3.3
posted on 2020-11-26
v5.2.3
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
Disclaimer
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